Agile Principle 7: Done Means DONE!

In agile development, “done” should really mean “DONE!”.

Features developed within an iteration (Sprint in Scrum), should be 100% complete by the end of the Sprint.

Too often in software development, “done” doesn’t really mean “DONE!”. It doesn’t mean tested. It doesn’t necessarily mean styled. And it certainly doesn’t usually mean accepted by the product owner. It just means developed.

In an ideal situation, each iteration or Sprint should lead to a release of the product. Certainly that’s the case on BAU (Business As Usual) changes to existing products. On projects it’s not feasible to do a release after every Sprint, however completing each feature in turn enables a very precise view of progress and how far complete the overall project really is or isn’t.

So, in agile development, make sure that each feature is fully developed, tested, styled, and accepted by the product owner before counting it as “DONE!”. And if there’s any doubt about what activities should or shouldn’t be completed within the Sprint for each feature, “DONE!” should mean shippable.

The feature may rely on other features being completed before the product could really be shipped. But the feature on its own merit should be shippable. So if you’re ever unsure if a feature is ‘done enough’, ask one simple question: “Is this feature ready to be shipped?”.

It’s also important to really complete each feature before moving on to the next…

Of course multiple features can be developed in parallel in a team situation. But within the work of each developer, do not move on to a new feature until the last one is shippable. This is important to ensure the overall product is in a shippable state at the end of the Sprint, not in a state where multiple features are 90% complete or untested, as is more usual in traditional development projects.

In agile development, “done” really should mean DONE!.

Kelly.

See also:
10 Key Principles of Agile Software Development
Time waits for no man!
How d’you eat an elephant?
Fast but not so furious!

Share on facebook
Facebook
Share on twitter
Twitter
Share on linkedin
LinkedIn

Leave a Reply

Your email address will not be published. Required fields are marked *

Recent Posts

In The Zone with Marcin Zasepa

Welcome to the second in our new series, ‘in the zone’, a collection of conversations with CTO’s within the CTO Zone community. Each week we’ll be discussing the latest trends, insights gained from there experiences, and future predictions for their industry. This week we’d like to welcome Marcin Zasepa, CTO at Homegate AG in Switzerland. Every episode will be approximately 30 minutes

Read More »

In The Zone with Sasha Bilton

Welcome to the first in our new series, ‘in the zone’, a collection of conversations with CTO’s within the CTO Zone community. Each week we’ll be discussing the latest trends, insights gained from there experiences, and future predictions for their industry. This week we’d like to welcome Sasha Bilton. Every episode will be approximately 30 minutes long, and we aim

Read More »

Case Study: DAZN Data Engineering

Find out how 101 Ways helped DAZN improve their existing data warehouse as well as planning and setting the foundations of the new cloud-based data platform. Click here to download the full case study. Get in touch with a member of the 101 Ways team if you would like to discuss ways in which we can help you and your company

Read More »

Search the Blog

Agile Management Made Easy!

All About Agile

By Kelly Waters

“’Agile’ is one of the biggest buzzwords of the last decade. Agile methods often come across as rather more complicated than they really are. This book is an attempt to unravel that complexity. To simplify the concepts. This book breaks the concepts into small bite-sized pieces that are easy to understand and easy to implement and delivers the message in a friendly and conversational style. Allaboutagile.com is one of the most popular blogs about agile on the web. ”

Kelly Waters

Agile 101 is available to purchase. GAME ON!

Agile 101

Emma Hopkinson-Spark

“Whilst there are lots of ways you can vary the game depending on the teams you have and the learning outcomes you want, the basic flow of the game play is common to all.”
Emma Hopkinson-Spark

Why did we make the game?

How to play the game?

London

101 Ways Limited
41 Corsham Street
London
N1 6DR
United Kingdom

Manchester

101 Ways Limited
No.1 Spinningfields
Quay Street
Manchester
M3 3JE
United Kingdom

Amsterdam

101 Ways BV
Weesperstraat 61-105
1018 VN Amsterdam
Netherlands

Contact Us

If you would like to get in touch with one of the team at 101 Ways, then please fill out the form below or email us at contact-us@101ways.com.