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Scrum Agile Development: Bad Language?

In the Scrum agile development methodology, the list of work to be done (including bugs, enhancements, new features, whatever) is called the ‘Product Backlog’. An iteration in Scrum is called a ‘Sprint’ and the work to be done in the Sprint is called the ‘Sprint Backlog’. Makes sense to me. But there are some who are uncomfortable with the name

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Top 10 Agile Development Websites

According to Alexa, these are the top 10 most visited agile development websites… 1. Martin Fowler Papers and articles from one of the giants in the field. www.martinfowler.com 2. ThoughtWorks, Inc. A commercial site for Martin Fowler’s company. www.thoughtworks.com 3. Agile Modeling Practice-based methodology for effectively modeling and documenting software-based systems.www.agilemodeling.com 4. Extreme Programming A gentle introduction to eXtreme Programming

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The Beauty of NOT Doing Agile Development…

The beauty of NOT doing agile development… is that failure comes as a complete surprise, instead of being preceeded by months of worry! Often in traditional development projects, everything seems to be going so well, right up to 80% completion or perhaps even later. Then things start getting harder… Things start looking less and less likely to meet the planned

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Agile Principle 10: No Place For Snipers!

Agile development relies on close cooperation and collaboration between all team members and stakeholders. Agile development principles include keeping requirements and documentation lightweight, and acknowledging that change is a normal and acceptable reality in software development. This makes close collaboration particularly important to clarify requirements just-in-time and to keep all team members (including the product owner) ‘on the same page’

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Agile Principle 9: Agile Testing Is Not For Dummies!

In agile development, testing is integrated throughout the lifecycle; testing the software continuously throughout its development. Agile development does not have a separate test phase as such. Developers are much more heavily engaged in testing, writing automated repeatable unit tests to validate their code. Apart from being geared towards better quality software, this is also important to support the principle

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Agile Development: Optimum Sprint/Iteration Length

In agile development there is much discussion about the optimum length of an iteration (or Sprint in the Scrum agile management methodology). Although Scrum prescribes 30 days, in a recent post about agile development principles, “Fast but not so furious!”, I asserted that there is no perfect length for any situation; that it depends on individual circumstances and the nature

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Agile Principle 8: Enough Is Enough!

Pareto’s law is more commonly known as the 80/20 rule. The theory is about the law of distribution and how many things have a similar distribution curve. This means that *typically* 80% of your results may actually come from only 20% of your efforts! Pareto’s law can be seen in many situations – not literally 80/20 but certainly the principle

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Agile Principle 7: Done Means DONE!

In agile development, “done” should really mean “DONE!”. Features developed within an iteration (Sprint in Scrum), should be 100% complete by the end of the Sprint. Too often in software development, “done” doesn’t really mean “DONE!”. It doesn’t mean tested. It doesn’t necessarily mean styled. And it certainly doesn’t usually mean accepted by the product owner. It just means developed.

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Agile Development: “Think Big, Start Small!”

Many software development projects fail simply because they are too big. Too big to get traction. Too big to achieve clarity. Too big to stay focused. Too big to organise and manage effectively. And too big because by the time they’re developed the business requirements have moved on! A key part of agile development is the principle of building software

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Agile Principle 6: Fast But Not So Furious

Agile development is all about frequent delivery of products. In a truly agile world, gone are the days of the 12 month project. In an agile world, a 3-6 month project is strategic! Nowhere is this more true than on the web. The web is a fast moving place. And with the luxury of centrally hosted solutions, there’s every opportunity

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Agile Management Made Easy!

All About Agile

By Kelly Waters

“’Agile’ is one of the biggest buzzwords of the last decade. Agile methods often come across as rather more complicated than they really are. This book is an attempt to unravel that complexity. To simplify the concepts. This book breaks the concepts into small bite-sized pieces that are easy to understand and easy to implement and delivers the message in a friendly and conversational style. Allaboutagile.com is one of the most popular blogs about agile on the web. ”

Kelly Waters

Agile 101 is available to purchase. GAME ON!

Agile 101

Emma Hopkinson-Spark

“Whilst there are lots of ways you can vary the game depending on the teams you have and the learning outcomes you want, the basic flow of the game play is common to all.”
Emma Hopkinson-Spark

Why did we make the game?

How to play the game?